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- .gltf Graphics Language Transmission Format
Support for PBR materials and HDR
Support for embedded textures
- .glb Graphics Language Transmission Format Binary
Support for PBR materials and HDR
Support for embedded textures
- .fbx Filmbox
Support for embedded textures
- .vtk Visualization Toolkit
- .obj Wavefront Object
- .stl Standard Triangle Language
- .dae Digital Asset Exchange (COLLAborative Design Activity)
- .ply Polygon File Format
- .3dm Rhinoceros 3D
- .3mf 3D Manufacturing Format
- .amf Additive Manufacturing File
- .lwo LightWave Object
- .3ds 3D Studio Mesh
- .vox MagicaVoxel Scene
- .pcd Point Cloud Library
- .xyz Point Cloud
- .usdz.usdc Universal Scene Description
Only supported in the Eagle Plugin
- .spline.splinecode Spline's Native Format
- .hdr High Dynamic Range (Radiance RGBE)
- .exr OpenEXR
Instructions
- The main model format supported by the plug-in is .glb/.gltf, so the model support for .glb/.gltf is the best. If you want a better preview experience, you can convert the model to .glb/.gltf format.
- .3mf format with
Production Extension
is not currently supported.
Eagle Plugin
- The default perspective of the plug-in is -Y forward, Z upward. The generated thumbnail will also be generated at this angle, because there is no unified standard for model angles in different formats, so if the thumbnail is not an angle you are satisfied with, please adjust the exported model coordinate axis yourself.
- Currently, for models with animation, only the first frame is taken when generating thumbnails.
- The time it takes to generate thumbnails is determined by the complexity of the model, texture size and graphics card performance. Therefore, if the model is more complex, the speed of generating thumbnails may be slower.